Net whose work?

Well, let’s see… I recently had a small problem which I solved by writing a utility which depends on pygame. I’ll share more of that later, maybe, but right now, I am curious about networking and considering sockets for communication as a good paradigm to make scalable programs that can support plugins, but also “plugout”s, where they depend on a server (useful?).

Anyhow, this was inspired by a Socket Programming HOWTO without much diagrams, that I stumbled across.


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s